Lincoln Li - Game Designer
  • Shipped Products
  • Resume
  • Work Samples
    • Vicious Circle - Characters (password)
    • Vicious Circle - Sandbox (password)
    • Vicious Circle - Progression (password)
    • Untitled - Mission Systems (password)
    • H2A Sandbox / Combat
    • H2A Game Modes
    • Doom MP Spawn System
    • MWR Improved Destruction for AC130
    • MWR Audio Scripting
    • Hobby Project - Slacky's Command
  • About Me
    • Design Philosophy

SIMS Spark'd (Senior GAME DESIGNER)

DEVELOPMENT INFO
Product: Sims Spark'd
Genre: Reality TV Competition
Platform: PC, Broadcast & Online TV
Development Time: 10 months
​RESPONSIBILITIES
  • Worked with the team to adapt and integrate a competitive challenge system into a Reality TV show competition
  • Provided editing feedback on the Sims Spark'd TV show episodes
  • Created systems and work-flow pipelines for the CGE and User Messaging Teams to best integrate both competitive messaging and in-game UI content
  • Proposed and led the focus on providing visibility for Spark'd participant contributions to the Sims community
  • Provided design guidance on legal, competitive integrity, and competitive gameplay systems
Website

Vicious Circle (Senior GAME DESIGNER)

DEVELOPMENT INFO
Game: Vicious Circle
Genre: Party FPS - Uncooperative FPS
Engine: Unreal Engine 4
Development Time: 10 months
Game Mode: Multiplayer
​RESPONSIBILITIES
  • Leading Designer on metagame, combat, and character implementation and systems
  • Created and designed system specifications for additional playable characters and creatures
  • Created specifications for progression interaction, challenges and rewards for Battle Pass features
  • Co-designed and developed additional gameplay events, gadgets and interaction mechanics
  • Co-wrote C++ and blueprint script for all the above systems, features and specifications
Website / Game Info

Modern Warfare Remastered (Map Team Lead)

DEVELOPMENT INFO
Game: Modern Warfare Remastered
Genre: Modern FPS
Engine: IW Engine
Development Time: 7 months
Game Mode: Campaign
RESPONSIBILITIES
  • Sole scripter on sound effect implementation for triggered gameplay scenes
  • Map Team Lead and design point for Death From Above, No More Fighting, and Mile High Club
  • Designed, pitched and implemented upgraded scripted destruction events for AC130 sequence
Website / Game Info

Mafia iii (Game designer)

DEVELOPMENT INFO
Game: Mafia III
Genre: Open-World Action
Engine: Proprietary
Development Time: 8 months
Game Mode: Single-Player
RESPONSIBILITIES​
  • Implementation specialist on the cover and navmesh system for CA’s design team
  • Designed and propagated AI combat kits for randomly generated missions
  • Designed, placed and balanced AI combat and stealth encounters for District Hideouts
Website / Game Info

Doom (Systems Designer)

DEVELOPMENT INFO
Game: Doom
Genre: Sci-fi FPS
Engine: id Tech
Development Time: 6 months
Game Mode: Multiplayer
RESPONSIBILITIES​
  • Owned spawn system, used heat maps to measure spawn efficiency and balance implementation
  • Aided progression designer in balancing the experience / reward loop for OOG stats
  • Gameplay and UI scripting for Domination, Freeze Tag, War Path, Soul Harvest, and Clan Arena
Website / Game Info

Halo 2 Anniversary (Systems Designer / Scripter)

DEVELOPMENT INFO
Game: Halo 2 Anniversary (Halo: MCC)
Genre: Sci-fi FPS
Engine: Proprietary
Development Time: 11 months
Game Mode: Multiplayer
RESPONSIBILITIES
  • Co-designed and implemented Halo 2 Melee Systems within H2A engine
  • Co-designed and implemented multiple Sandbox features (weapons, vehicles, etc...)
  • Co-designed and implemented multiple game modes (juggernaut, ctf, koth, oddball and slayer)
Website / Game Info

batman: Arkham City (QA Tester II)

DEVELOPMENT INFO
Game: Batman: Arkham City
Genre: Action Adventure
Engine: Unreal
Development Time: 9 Months
Game Mode: Single Player
RESPONSIBILITIES
  • Black Box Testing (JIRA)
  • Audio Testing
  • PS3, Xbox 360, PC Testing
  • Certification Testing (360 / PS3)
Website / Game Info

socom 4 (QA Tester I)

DEVELOPMENT INFO
Game: SOCOM 4
Genre: Third-Person Shooter
Engine: Proprietary
Development Time: 9 Months
Game Mode: Single Player / Multiplayer
RESPONSIBILITIES
  • White Box Testing / Magellan / Tools
  • Black Box Testing (DevTrack/Bugzilla)
  • Coop / MP Testing
  • Bugzilla / Dev Track
Website / Game Info

Copyright 2021 | Lincoln Li

  • Shipped Products
  • Resume
  • Work Samples
    • Vicious Circle - Characters (password)
    • Vicious Circle - Sandbox (password)
    • Vicious Circle - Progression (password)
    • Untitled - Mission Systems (password)
    • H2A Sandbox / Combat
    • H2A Game Modes
    • Doom MP Spawn System
    • MWR Improved Destruction for AC130
    • MWR Audio Scripting
    • Hobby Project - Slacky's Command
  • About Me
    • Design Philosophy