Lincoln Li
  • Resume
  • Shipped Games
  • Work Samples
    • MWR Improved Destruction for AC130
    • MWR Audio Scripting
    • MWR Map Lead Work
    • Doom MP Spawn System
    • Mafia III LD Work
    • H2A Melee System
    • H2A Game Modes
  • About Me
    • Design Philosophy
Picture
All lighting work was created during the Team Game Project, Lucid Dreams. Some of these pieces are in the actual game, while others were concept / individual work using the asset pieces from the game.

One of the reasons why this page exists is to show that a Designer should have a clear understanding of lighting, even if not creating the levels themselves, or working as a Scripter.

Design Goals:

  • To create a professional quality look in lighting
  • Create a pop, and make levels noticeable to players
  • Provide lighting that adds to the environment, and does not detract from LoS, or gameplay
Credits for models and assets to Katherine Peacock, Brittny Hacker and Anthony Stogner.

Copyright 2013 | lincoln Li

  • Resume
  • Shipped Games
  • Work Samples
    • MWR Improved Destruction for AC130
    • MWR Audio Scripting
    • MWR Map Lead Work
    • Doom MP Spawn System
    • Mafia III LD Work
    • H2A Melee System
    • H2A Game Modes
  • About Me
    • Design Philosophy