All lighting work was created during the Team Game Project, Lucid Dreams. Some of these pieces are in the actual game, while others were concept / individual work using the asset pieces from the game.
One of the reasons why this page exists is to show that a Designer should have a clear understanding of lighting, even if not creating the levels themselves, or working as a Scripter.
Design Goals:
One of the reasons why this page exists is to show that a Designer should have a clear understanding of lighting, even if not creating the levels themselves, or working as a Scripter.
Design Goals:
- To create a professional quality look in lighting
- Create a pop, and make levels noticeable to players
- Provide lighting that adds to the environment, and does not detract from LoS, or gameplay
Credits for models and assets to Katherine Peacock, Brittny Hacker and Anthony Stogner.