Lincoln Li
  • Resume
  • Shipped Games
  • Work Samples
    • MWR Improved Destruction for AC130
    • MWR Audio Scripting
    • MWR Map Lead Work
    • Doom MP Spawn System
    • Mafia III LD Work
    • H2A Melee System
    • H2A Game Modes
  • About Me
    • Design Philosophy
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DEVELOPMENT INFO
Game: Unreal Tournament 3
Genre: First-Person Shooter
Engine: Unreal
Development Time: 4 weeks
Game Mode: Multiplayer Deathmatch
RESPONSIBILITIES
  • Designed layout and concept
  • Scripted central electricity hazard
  • Polish and balance
  • AI, Pathing and Level Streaming
Download Level
Download Documentation


Overview:
"The Electric Yard” is a level based on Quake 3’s original DM17 map. It features aspects of DM17, while creating unique elements that differentiate it from the initial inspiration. Encased by a large spherical structure, the main combat platform lies in the center of the circular set piece. With three floors, the key feature of the play area centers around a power generator that electrifies the bottom-most platform every 30 seconds. The layout focuses on symmetry, with two floating platforms that act as smaller sniping / aerial locations, albeit with little to no cover. Each of the symmetric sides of the level connects to each other through jump pads, with weapons also be laid out parallel to each other from left to right. Design Goals:
  • Create a level based around the Quake map, DM17.
  • Focused on creating a competitive, arena layout that went back to the roots of twitched-based tournament maps.
  • Diverse combat experience, from short to long range, and throwing in some turrets to shake things up.

Mission Type:
Competitive Deathmatch / Team Deathmatch Multiplayer Map for Unreal Tournament 3

Play Time:
15 – 30 minutes (depending on map settings)

MAPS & LAYOUT
SECTION 2
SECTION 3
SCRIPTING
FULL PLAY-THROUGH

MAPS & layout

Top Floor (3rd Floor and Platforms)

Design Goals:

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Kismet & Scripting

Coming soon!

Full Playthrough

Coming soon!

Copyright 2013 | lincoln Li

  • Resume
  • Shipped Games
  • Work Samples
    • MWR Improved Destruction for AC130
    • MWR Audio Scripting
    • MWR Map Lead Work
    • Doom MP Spawn System
    • Mafia III LD Work
    • H2A Melee System
    • H2A Game Modes
  • About Me
    • Design Philosophy