Overview:
Halo 2 Anniversary was a combined project under the Halo Master Chief Collection umbrella. The goal here was to remake, remaster and also revise the original game-modes of Halo 2 using new assets. The team did it's best to re-create the original ruleset, while also adding customization layers in the frontend UI to allow for newer features and variety.
Design Goals:
As a part of a two-man scripting team under a Lead Sandbox Designer, my task here was to re-create half of the pre-existing game modes found in Halo 2. My goal was to faithfully remake Juggernaut, Capture the Flag, Slayer, King of the Hill and Oddball. Additional customization options were exposed to players in matchmaking lobbies so they could create custom games featuring newer options and rules.
Halo 2 Anniversary was a combined project under the Halo Master Chief Collection umbrella. The goal here was to remake, remaster and also revise the original game-modes of Halo 2 using new assets. The team did it's best to re-create the original ruleset, while also adding customization layers in the frontend UI to allow for newer features and variety.
Design Goals:
As a part of a two-man scripting team under a Lead Sandbox Designer, my task here was to re-create half of the pre-existing game modes found in Halo 2. My goal was to faithfully remake Juggernaut, Capture the Flag, Slayer, King of the Hill and Oddball. Additional customization options were exposed to players in matchmaking lobbies so they could create custom games featuring newer options and rules.
Game Modes for H2a
Tools Used:
Megalo Scripting Language
Megalo Scripting Language
JUGGERNAUT
Design Goals:
Juggernaut was one of the more drastically improved modes in Halo 2 Anniversary. The original mode involved a single player becoming the "Juggernaut", a stronger, more powerful Spartan who was the only character capable of scoring points with kills. Other players could then attack and kill the Juggernaut to then become the Juggernaut themselves.
The mode was in dire need of revamping. It was a fun mode, but it got stale and boring quickly, and I added a whole slew of new conditionals and variants to add life back into this mode. These included:
Example WIP script of Juggernaut scoring. This was not final product work, and simply to display the kind of script-writing done for the Juggernaut Game Mode:
Design Goals:
Juggernaut was one of the more drastically improved modes in Halo 2 Anniversary. The original mode involved a single player becoming the "Juggernaut", a stronger, more powerful Spartan who was the only character capable of scoring points with kills. Other players could then attack and kill the Juggernaut to then become the Juggernaut themselves.
The mode was in dire need of revamping. It was a fun mode, but it got stale and boring quickly, and I added a whole slew of new conditionals and variants to add life back into this mode. These included:
- Multi Juggernaut
- Team Juggernaut
- Dreadnaut
- Ninjanaut
- Timed / Randomized Juggernauts
- Custom Juggernaut Stats / Modifications
Example WIP script of Juggernaut scoring. This was not final product work, and simply to display the kind of script-writing done for the Juggernaut Game Mode:
Juggernaut Megalo Snippet
CAPTURE THE FLAG (Sample + Gungoose CTF Variant)
CAPTURE THE FLAG (UI Scripting)
CTF Megalo Snippet
SLAYER
KING OF THE HILL
ODDBALL (Ricochet Variant)